In economics, supply is the amount of something that firms, consumers, laborers, providers of financial assets, or other economic agents are willing to provide to the marketplace. Supply is often plotted graphically with the quantity provided (the dependent variable) plotted horizontally and the price (the independent variable) plotted vertically.
In the goods market, supply is the amount of a product per unit of time that producers are willing to sell at various given prices when all other factors are held constant. In the labor market, the supply of labor is the amount of time per week, month, or year that individuals are willing to spend working, as a function of the wage rate. In the financial markets, the money supply is the amount of highly liquid assets available in the money market, which is either determined or influenced by a country's monetary authority.
The remainder of this article focuses on the supply of goods.
A supply schedule is a table which shows how much one or more firms will be willing to supply at particular prices under the existing circumstances. Some of the more important factors affecting supply are the good's own price, the prices of related goods, production costs, technology and expectations of sellers.
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney, and owned by Blizzard Entertainment. The series centers on a galactic struggle for dominance between four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector at the beginning of the 26th century. The series debuted with the video game StarCraft in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.
Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and uses a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was later announced on May 19, 2007 and was released on July 27, 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released on March 12, 2013. The third StarCraft II installment is titled StarCraft II: Legacy of the Void, released on November 10, 2015.
Beauty is a characteristic of a person, animal, place, object, or idea that provides a perceptual experience of pleasure or satisfaction. Beauty is studied as part of aesthetics, sociology, social psychology, and culture. An "ideal beauty" is an entity which is admired, or possesses features widely attributed to beauty in a particular culture, for perfection.
The experience of "beauty" often involves an interpretation of some entity as being in balance and harmony with nature, which may lead to feelings of attraction and emotional well-being. Because this can be a subjective experience, it is often said that "beauty is in the eye of the beholder."
There is evidence that perceptions of beauty are evolutionarily determined, that things, aspects of people and landscapes considered beautiful are typically found in situations likely to give enhanced survival of the perceiving human's genes.
The classical Greek noun that best translates to the English "beauty" or "beautiful" was κάλλος, kallos, and the adjective was καλός, kalos. However, kalos may and is also translated as ″good″ or ″of fine quality″ and thus has a broader meaning than only beautiful. Similarly, kallos was used differently from the English word beauty in that it first and foremost applied to humans and bears an erotic connotation.
The universe of the manga and anime series Bobobo-bo Bo-bobo is a home to a wide array of fictional characters.
Voiced by: Takehito Koyasu (Japanese), Richard Epcar (English)
Bobobo-bo Bo-bobo (ボボボーボ・ボーボボ, Bobobōbo Bōbobo), or "Bobobo" as he is often called, is the main protagonist and title character. Bobobo is an eccentric man with bodybuilder sized muscles and a giant yellow afro. He fights the forces of evil using his nose hair calling it his "Fist of the Nose Hair" and "Snot Fo-You" technique. He is 27 years old. It is unclear what race he is, or if he is even human. It was never fully explained in the show. His father was a hair ball like creature. His birthday differs between the manga and the anime; the manga lists his birthday as April 1, while the anime claims his birthday to be March 14. His most striking features are his large blond afro and sunglasses. Bo-bobo's full name written in kanji is "母母母ー母・母ー母母". Bo-Bobo closely resembles the Japanese stereotype of an American from the 70's era.
Shaye was a Canadian pop group, consisting of singer-songwriters Kim Stockwood, Damhnait Doyle and Tara MacLean. MacLean left the group in 2007 and the band folded by 2009.
Shaye's debut album The Bridge (produced by Bill Bell and Jay Joyce) was released in 2003 on EMI Canada. The album features songs by Ron Hynes, Sinéad Lohan and Crash Vegas. Support for the album included shows in Canada and Japan. "Happy Baby", the lead single, was nominated for Single of the Year at the 2004 Juno Awards. This was followed by "Beauty" in January 2005.
Their 2006 followup, Lake of Fire was released on EMI Canada. It was exclusively available on iTunes in November 2006, then released physically as a cardboard Digipak in February 2007. It was produced by Jay Joyce (Patty Griffin, Tim Finn, Chantal Kreviazuk) and features songs by Van Morrison, Mike Scott of The Waterboys and Ron Sexsmith. Two singles were released from the album and the band toured Canada opening for Willie Nelson.
Fitness is a United States-based women's magazine, focusing on health, exercise, and nutrition. It is owned and published by the Meredith Corporation. The editor-in-chief of Fitness is Betty Wong.
Fitness was launched in 1992, and was acquired by the Meredith Corporation from Bertelsmann's Gruner + Jahr in 2005. In 2005, Fitness also launched its web presence, giving readers separate online resources for fitness and health tips alongside the magazine's monthly editorial content. Betty Wong became Editor-in-Chief in September 2008, incorporating several changes to the magazine, creating several new columns and features. In 2009, Fitness posted significant ad page gains according to the Publishers Information Bureau, increasing by 18.4% when overall magazine publishers' counts were down 27.9% industry-wide. It was recognized for several awards, having been awarded "Most Improved Publication" and best "How-To/Instructional" feature in minOnline's Editorial and Design Awards.
Fitness (often denoted in population genetics models) is a central idea in evolutionary and sexual selection theories. It can be defined either with respect to a genotype or to a phenotype in a given environment. In either case, it describes individual reproductive success and is equal to the average contribution to the gene pool of the next generation that is made by an average individual of the specified genotype or phenotype. The term "Darwinian fitness" can be used to make clear the distinction with physical fitness. Where fitness is affected by differences between various alleles of a given gene, the relative frequency of those alleles will change across generations by natural selection and alleles with greater positive effect on individual fitness will become more common over time; this process is known as natural selection. Fitness does not include a measure of survival or life-span; the well known phrase Survival of the fittest should be interpreted as: "Survival of the form (phenotypic or genotypic) that will leave the most copies of itself in successive generations."